![]() The bulk of World Series’ focus is on the online experience but there’s definitely improvements that can be made here.Įven as a budget title, it’s hard not to feel shortchanged by Micro Machines: World Series. But, unfortunately, they’re also chosen at random - so you never know what kind of battle you’ll be forced to play next. If you’re lucky enough to get a proper game going with enough people, you’ll have a blast. Capture the flag is a fun one, as is another where you have to run bombs to your opposing team’s base. There are some game types with real potential here, particularly in the Battle Mode. There’s no queue system to immediately jump back in. At the conclusion of each race, the player is booted back to the mode select screen. There was no lag mostly but when there was it was crippling due to the frantic nature of the title. GTPlanet had some races online and found the experience to be a bit average at best. It’s hard to understand why anyone would play quick play after unlocking ranked. AI still artificially pad these matches and items are still on too. Quick Play and Ranked are almost identical with only a division system for earning more loot any sort of difference. This appears to be the main motivation as options are severely limited online too. Playing online earns you the loot boxes described earlier in the review. Regardless, Race, Elimination and Battle are as chaotic as ever. The majority of our experience was spent racing AI instead of human competitors. However, we then learned that online races are auto-populated with AI and we were actually only getting matched with three or four real people in an online event. We were able to find matches pretty quickly online which was initially a positive. Players can experience quick matches or take to competitive play at rank 10. With pretty much zero substance to the solo experience, it was important the game nailed online. Micro Machines: World Series main focus is in the multiplayer. It’s a real missed opportunity to deepen the shallow gameplay. However, World Series never makes any attempt to communicate such differences in the selection screen, if they even exist in the first place. One of the characteristics of a good arcade racer is an assortment of vehicles with balanced yet unique driving dynamics. This obviously impacts the classic Elimination mode, which has a less-than-ideal camera pan in the first place.Īside from the steering, there’s no discernible difference in speed or acceleration between the cars. It’s in your best interest to really memorize those tracks fast. ![]() Of course, the computer never has to worry about that - giving you the sense that the odds really are stacked against you. Last-second maneuvers are exceptionally hard to pull off until you ascertain some semblance of control. The slidey physics really make matters worse when you can’t quite see what’s coming along the road ahead. Some are friendlier to come to grips with than others, with the hovercraft unsurprisingly being the worst offender. While there are indeed slight differences in the way each of the vehicles drive, they’re all really eager to kick the back out - which is precisely the last thing you want when you’re chasing someone down with the Nerf gun. Unfortunately, World Series’ handling doesn’t really make it any easier. With all the action happening on-screen, staying pointed in the right direction in a Micro Machines game can often be harder than you’d think. Some retro Micro Machines alumni make cameo appearances as AI competitors. Track design is good and suits the top down gameplay for the most part. The track list tackles scenarios found in previous games like a breakfast table and casino. Credit goes to Codemasters for bringing a bit of variety here. These arenas aren’t simple ovals with each offering a distinctly unique challenge. The track and battle arena list comes in at a total of 25 - 10 racing tracks and 15 battle arenas. Boats don’t make the cut this time around, either. You won’t find the vast array of vehicles found in that of V3 or V4. We can’t help but wish Codemasters had took a more traditional approach. As it stands, you cannot buy these loot crates with real cash. Most skins are simply a recolor of your existing vehicle and emoticons are limited to the chaotic battle mode. The problem is that none of this content is really worthwhile. Each toy has associated skins, voice lines, emoticons and explosion markers, borrowing a crate based system found in titles like Overwatch and Rocket League. World Series has 12 vehicles in total, which isn’t really a lot from any standpoint.
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